04 Meta Global Gaming Conference
Role: UX Lead
When the pandemic hit, transition to online and remote experiences accelerated. We were approached by Meta to create a conference for their Facebook Gaming team’s internal event. Employees were able to log in and explore four unique worlds created for them to discover content and connect with one another
I led both the UX and creative direction. I created storyboards to walk the stakeholders through the experience and created navigation and content UX system
Only the highlights of the project are shared here.
Please reach out if you’d like to hear the full process!
I led both the UX and creative direction. I created storyboards to walk the stakeholders through the experience and created navigation and content UX system
Only the highlights of the project are shared here.
Please reach out if you’d like to hear the full process!
Discovery phase --> Pick your game style
Strategy phase --> Envisioning storytelling
Strategy phase --> Defining userflow
Design phase --> Level designs
Design phase --> Game world designs