04 Meta Global Gaming Conference



Role:   UX Lead
When the pandemic hit, transition to online and remote experiences accelerated. We were approached by Meta to create a conference for their Facebook Gaming team’s internal event. Employees were able to log in and explore four unique worlds created for them to discover content and connect with one another

I led both the UX and creative direction. I created storyboards to walk the stakeholders through the experience and created navigation and content UX system

Only the highlights of the project are shared here.
Please reach out if you’d like to hear the full process!



Discovery phase --> Pick your game style



Strategy phase --> Envisioning storytelling



Strategy phase --> Defining userflow


Design phase --> Level designs

Design phase --> Game world designs